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Varia
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François
Larose, Stéphane Palm, Vincent Grenon, Abdelkrim Hasni
and Yvan Lessard
Secondary
school students’ relationship to electronic games, and
the use of educational gameware in tuition |
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This article reports on
results of a preliminary study which has been carried out with
a sample of secondary school students concerning their habits
in using a computer game. After reviewing the scientific literature
on the exposition of students to electronic games in and out
of school, we describe the profile of young people in how they
use gameware, including educational programs, in both private
and school contexts. We then report about the results of a study
in which students assessed four educational e-games which had
been supported by the Ministry for Education. Further results
of students’ estimations about what makes game software
educational and interesting are reported. In order to reduce
the gap of students between experiences within and outside of
school, we conclude our contribution with suggestions on how
gameware, and ICT in general, can be integrated in tuition and
school. |
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